Sound Designer For Video Game - Stamp

Remote

Job Type

Sound Designer(Video Game)

About the Role

Responsibilities

-Design, create and deliver game's sound effects (in-game, cinematic, etc.)
-Create audio asset lists for the objects and characters in the game;
-Edit, design, and process voiceover recordings.
-Implement audio in the game engine.

Bonus

-Diploma in sound design or music
-Multilingual
-Have shipped AAA console titles
-Passion for video games.
-Quebec, Canada residents

Requirements

  • At least 2 years experience as a sound designer working in the video game industry with at least one major commercial release.

  • Knowledge of all aspects of audio production including Foley, field recording, dialogue editing, voice design, mixing, etc.

  • Solid experience in sound design creation from existing libraries.

  • Ability o self manage and organize high-volume workloads around tight deadlines

  • Being resourceful, confident, hard-working and cool-tempered

  • Great oral and written communication skills

  • Being on top of the field in new technologies such as VST plugins, synthesis, ambisonics mixing, interactive sound integration (FMOD, Wwise, etc).

  • A demo reel/portfolio showcasing sound design in-game is required with your application.

  • *Submissions without portfolio links will not be considered.

About the Company

STAMP is one of the leading music and sound post-production studios working alongside some of the top companies around the globe and providing quality music and post-production services.